

The whole mode is about training you to recognize the things that happen and how to react. "There's still regular waves that show up without patterns, but the difference is it's learnable. "In Hexagoner, there's far, far more spirals that can show up than in the other modes," he said, referring to the second difficulty level, which he described on stage as more about pattern recognition. There's more of an element of learning the harder modes than it would seem. "I've seen this happen with the people that were beta testing it – they thought 'well, this is just way too hard for me' and then they got to the point where their reflexes were good enough and they understood the game well enough that they could actually finish it. "I think if you can finish the first mode and you're into it, you can finish the game completely," he said. I got lucky, I guess."Ĭavanagh has inspiring words for would-be Super Hexagon masters. I had a backup build that turned off collision just so I could show people the ending. "I finished the hardest mode on the first try that was good. Got a good head start on the rest of the world." Though even he was surprised it went so well. "I'd say a good half of the time spent making the game was playing it, making changes based on what felt good.

"I've already done a lot of practice over the course of developing my game," he told me afterward. Of course, Cavanagh did all the preparation he needed for his virtuoso performance by creating the game. "Now there's a much larger percentage of people who have seen this ending." To see it yourself, you'll just have to practice. But now I and a small group in Austin have seen it. I didn't realize Super Hexagon had an ending, much less multiple ones. It's inspiring.Īfter that, he played through the absolute hardest level in the game, in order to show the attending fans the true ending. Above, he easily gets through the "Hexagonest" mode, which is the hardest mode available from the start, and shows us one of the endings. I actually just received a message from a friend that they've beaten one of my high scores, so if you'll excuse me.Terry Cavanagh began his panel at Fantastic Arcade by playing his game, Super Hexagon, live on stage. The game is a trippy, intoxicating combination of kaleidoscopic visuals and entrancing music that shouldn't be missed, Be sure to put on a pair of beefy headphones first, or you'll be missing out. Battling with your friends on the leaderboards is just as enticing as composer Chipzel's terrific tunes. At first, you'll be lucky to survive more than 20 seconds in a given level, which makes lasting over a minute supremely satisfying.

The music's constant thrum continues despite death, and entices players to keep going. Like Super Meat Boy, defeat is met with an near-instant reloading of the level, allowing you to get back to it immediately. Super Hexagon handles challenge perfectly. The music doesn't intentionally sync with the gameplay, but it helps you fall into a euphoric trance. You time your movement around the piece of geometry in order to dodge incoming shapes and patterns. Tapping left and right on your iPhone or iPad's screen causes a little cursor to rotate around a central polygon. The concept is simple: Dodge stuff while listening to good music. The game blends infectious, beat-driven chip-tunes with simple yet challenging gameplay.

A new iOS game, developer by VVVVVV creator Terry Cavanagh, has sunk its hooks into me, and it's Super Hexagon. Game Dev Story absolutely dominated my existence during a trip to Japan last year, as I logged clear over 20 hours in the sim. I probably poured 7-8 hours into Infinity Blade, and really enjoyed my time with the game.
